Here’s an example of a Basic Mage deck: Because we’re dealing with just basic cards, more veteran players might find this deck very restrictive; however, for new players, this is enough to get you from rank 50 to 20, maybe even 15. Aside from that, learning how to use a basic deck is good in some ways: it gets you to think a little more critically, it helps you get used to the class you’re using, and, to be honest, it’s really good bragging rights (not to mention humiliating to your opponent) when you beat a well-crafted deck with “beginner” cards. Contribute Send Feedback Submit Deck Decks Top Decks; Budget Decks; Quest Decks Demon Hunter; Druid; Hunter; Mage; ... 52.0% Winrate 3.1% Popularity Avg. Reliant on Spells – Mages need spells to do anything. If the mage has a Secret always try to safely determine which one it is: See Spell. Then your opponent drops a Taunt minion and another Frost Nova. It is possible to bait removal by placing threatening minions to force the mage to use them before then playing your strongest cards. These cards excel later in the game when stronger minions are played and when mana is available. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye. Unless you’re extremely smart about playing around them, you’ll soon find yourself running out of cards and be left with fairly vanilla minions on board. The Wild format has descended into Madness (at the Darkmoon Faire.) Her minions can be easily swiped out by aoes. Deal 8 damage to a minion. next expansion - Madness at the Darkmoon Faire – is coming on November 17 (Nov 18 in ANZ), and as the name suggests, it’s shaping up to be pretty … Traditionally their weakness has been due to its dependency on being reactive and reliant on combo. Build new decks from scratch or import existing deck codes, customize them to your heart's delight, then share your decks or copy the code into the game and start playing! When casting strategically, this can give you anywhere between a 0 and 10-cost minion for 3 mana. Although other classes also have freeze spells (Shaman’s Frost Shock comes to mind), the Mage class has more and arguably better freeze spells that can do a variety of things, whether it’s direct damage (Frostbolt or Ray of Frost), Area of Effect (Frost Nova or Blizzard), and even minions that can both damage,freeze, and steal health (Water elemental). Mages use a large array of spells that cripple the opponents minions and damage their hero. Mages are also masters of control, able to freeze enemies in place with explosions of frost, or transform them into powerless Sheepat will. “Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. Masters of ice can command blizzards that tear into flesh and limit movement. Hero Powers are unique abilities, specific to each class. It can struggle with the highest of high rolls and fastest of starts the format has to offer, which has set it back. On the slower side, Mages can employ heavy spells with Dragon's Fury and Arcane Artificer for late-game control. Sidequest: Spend 8 Mana on spells. At the same time, if you have a hand full of spells and no minions to play first, it’s also pretty bad.  “Stop Healing, I’m Running Out of Cards!” – Direct damage is great and all, but what happens if your opponent has a deck built around healing (like heal Druid or Priests)? 6700 Meh Decks Other popular decks. Repeat for each Elemental you played last turn. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Beat the meta! 1. With their unrivaled array of damagin… Mages also have access to a lot of tech cards like Frost Nova or Polymorph, both of which are designed to buy you time to draw a more useful card or to neutralize a high-level enemy minion, respectively. Of course, as you play more games and start getting better at Hearthstone, it’s best to start experimenting with different cards, different decks, and even different game modes (Arena is a whole lot of fun, so is Wild), so don’t be afraid to switch out cards depending on your play style. With Justicar Trueheart or Baku the Mooneater, the Mage’s Fireblast is replaced with Fireblast Rank 2, upgrading your hero power to deal 2 damage. Likewise, Vaporize can provide you with a cheap removal spell that can turn the tide of battle, especially if the opponent makes the mistake of attacking your face with its highest damaging minion. A little bit about this deck: it’s designed to be Mid-range, with a healthy mix of vanilla, but hardy, minions, direct damage spells, and some control spells. Whenever you cast a spell, put a 'Fireball' spell into your hand. Although the Mage class lacks armor or healing powers, they can still be a versatile class to use, especially if you favor mid-game or late-game decks that unleash huge amounts of damage at turn 6 upwards. Because Mage lacks any armor or healing spells, the Ice Block and Ice Barrier Secrets are your best bet into stalling any lethal damage and increasing your survivability (albeit for 1 turn or for 8 armor, respectively). Board Clear for Days – We’ve all been there: you spend multiple turns setting up your board with the perfect balance of minions, only for your Mage opponent to top deck some ridiculous AoE spell that just wipes out your side of the board. It can be used strategically to remove a Divine Shield from an enemy, or to hit one of the mage's own minions to activate certain effects, such as Amani Berserker or Acolyte of Pain. Mages excel at instant damage spells, whether blasting enemies from the field of battle one by one or wiping out whole armies with a single area of effect attack. If your deck has no minions, summon a random 5-Cost minion. Otherwise, it’s just a 1/3 minion that can be destroyed pretty easily. Control mage is using Medivh, a neutral minion to … The Mage class is extremely versatile and can be played in a number of different ways. Mages are great at utilizing their spells to control the board, freezing large groups of enemy minions or removing them from play using powerful direct damage spells. Elemental Mages have rudimentary Elemental synergy effects that generate value, but late game Elementals can overwhelm the opponent, whether it's using Frost Lich Jaina to create an army of lifestealing elementals with her Icy Touch, or crashing down Animated Avalanches upon their opponent. Because Secrets can be a huge part of a Mage deck, the class also has access to various cards that synergize well with Secrets. For example, Mana Wyrm is a pretty powerful card that, if not removed from the board, can easily become a threat, but only if you have the spells to buff it up. When defining a class’s identity, we’re primarily concerned with staying true to the following three guidelines: adhere to a class’s “fantasy”, define the things the class should excel at, and establish where the class should struggle. Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. Costs (1) less for each card you've played this game that didn't start in your deck. If you're holding a Dragon. Even the basic minions it uses –Bloodfen Raptor, Sen’jin Shieldmasta, Boulderfist Ogre, etc. A fun effect, and a cute callback to the original C'Thun and its 10-Attack requirements, but really this card kind of just sucks. Summon 2 minions of the same Cost to replace it. Definitely 3 major weak points: - Very weak aggro defense - zero single target removal - 5 dragons are far too few for a dragon deck and synergy This is a very special video. Raid the Sky Temple will replace the current Hero Power with Ascendant Scroll once the Quest is completed. When looking at the fantasy of each class we want to capture the emotion of the class through gameplay. After you cast three spells in a turn, summon a 5/5 Elemental. POLYMORPH. Transform spells in your deck into ones that cost (3) more. The  Mage is one of the ten classes in Hearthstone, represented by Jaina Proudmoore, Medivh, Khadgar, and Kel'Thuzad. They can't keep the board well. It’s not the best, but it can be crucial in late-game scenarios. The deck has the ability to both tutor secrets and deal burn damage, while Aluneth provides a way to utilize all of its value in the most tempo-efficient manner. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Above level 10, reaching certain levels will award golden versions of existing Basic cards. Decks that contain minions that boost Spell Damage like Kobold Geomancer or Azure Drake will be able to strengthen the mage's numerous direct damage spells and even make weak spells into formidable nukes. However, even without their assistance, mages wield the most powerful damaging spells in the game. Deal 10 damage randomly split among all enemies. After you cast a spell, add a random Mage minion to your hand. –are pretty strong: yes, they lack any other effect like Battlecries or Deathrattles,  but their stats offer pretty good value-for-mana. 8:41 (Hearthstone) The Better Box Battle And then, right when you think you can catch up, that top deck Pyroblast. HEARTHSTONE. Mage has very low board presence, yes, your spells are powerful and easily clear board but if you don't get your Mana Wyrm into Spells opening and build tempo from that it becomes very difficult. At the end of your turn, cast a random spell that costs (3) or less. Mage’s first Hero Power allows it to “ping” enemy minions and constantly create Mana Wyrms from it. All classes can also use neutral minions in their decks. As Secret Mage has a wealth of different options, this one is presented as the main building block from where to start with the deck. Mages can arm themselves with low-cost spells with Mana Wyrm, Flamewaker, and Vex Crow to snowball early and finish off with direct damage while never running out of steam with Aluneth or Mana Cyclone. You’re out of Ice Barrier, and you’ve used up the last of your Ice Block. Masters of ice can command blizzards that tear into flesh and limit movement. Basic decks are also cheap, dust-wise: in fact, you probably will already have most of these cards when you finish the tutorial stage, making them very accessible to new players. Mage deck (Image credit: Blizzard) Hitting faces with spells is a time-honored tradition of Mages in Hearthstone, and it’s their go-to approach in Duels as well. Class is the primary determinant of a hero's powers and abilities, and the strongest factor in deck selection. As the name suggests, Hearthstone’s Mage class revolves around the effective use of spells, whether it’s fire, ice, or arcane magic. 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